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- TIKI
- $define clubworkdir sound/character/cardguard/club
-
- setup
- {
- scale .75
- lod_scale 7
- radius 32
- path models/characters/cardguard_club
- surface top_half shader skin01.tga
- surface top_head shader skin01.tga
- surface top_hand_right shader skin01.tga
- surface top_hand_left shader skin01.tga
- surface bottom_half shader skin01.tga
- surface bottom_leg_left shader skin01.tga
- surface bottom_leg_right shader skin01.tga
- surface cap_body shader models/fx/fx_caps/cap01
- skelmodel cardguard_club_baseframe.skb
- }
-
- init
- {
- server
- {
- classname Actor
- setsize "-32 -32 0" "32 32 80"
- eyeoffset "0 0 72"
- statemap ai/cardguard_club.st
- fov 240
- name "Cardguard"
- manatype small
- visiondistance 1000
- enemy
- health 55
- mass 200
- turnspeed 12
- deathshrink
- painthreshold 25
- cache w_clubstaff.tik
- attachmodel w_clubstaff.tik tag_weapon 1 "" 0
- bloodmodel blood_spray.tik
- surface cap_body +nodraw
- aliascache snd_idle1 $clubworkdir$/idle1.wav
- aliascache snd_idle2 $clubworkdir$/idle2.wav
- }
- client
- {
- tagemitter tag_neckblood neck_blood
- (
- model blood3.spr
- spawnrate 75
- accel 0 0 -100
- scalerate 0.5
- scalemin 0.5
- scalemax 1.2
- scalerate 0.5
- life .75
- velocity 75
- randvel crandom 3.5 crandom 3.5 random 100
- offset crandom 0.5 crandom 0.5 crandom 3
- fade
- startoff
- )
- cache models/fx_rgib5.tik
-
- cache $clubworkdir$/alert1.wav
- cache $clubworkdir$/alert2.wav
- cache $clubworkdir$/attack1.wav
- cache $clubworkdir$/attack2.wav
- cache $clubworkdir$/death1.wav
- cache $clubworkdir$/death2.wav
- cache $clubworkdir$/death_3a.wav
- cache $clubworkdir$/death_3b.wav
- cache $clubworkdir$/death_3c.wav
- cache $clubworkdir$/pain1.wav
- cache $clubworkdir$/pain2.wav
- cache $clubworkdir$/step1.wav
- cache $clubworkdir$/step2.wav
-
- }
- }
-
- animations
- {
- idle idle_1.ska
- idle2 idle_2.ska
- idle_spin idlespin.ska
- {
- client
- {
- 0 sound $clubworkdir$/idle1.wav 0 .6 128
- }
- }
- idle_scratch idlescratch.ska
- {
- client
- {
- 0 sound $clubworkdir$/idle2.wav 0 .6 128
- }
- }
- idle_2walk idle2walk.ska
- walk walk.ska
- {
- client
- {
- 0 sound $clubworkdir$/step1.wav 0 .6 128
- 12 sound $clubworkdir$/step2.wav 0 .6 128
- }
- }
- walk_2attack walk2attack.ska
- {
- client
- {
- 7 sound $clubworkdir$/step1.wav 0 .6 128
- }
- server
- {
- 7 melee 10
- }
- }
- run run.ska
- {
- client
- {
- 2 sound $clubworkdir$/step1.wav 0 .6 128
- 8 sound $clubworkdir$/step2.wav 0 .6 128
- }
- }
- alert1 alert_1.ska
- {
- client
- {
- 3 sound $clubworkdir$/alert1.wav 0 .6 128
- }
- }
- alert2 alert_2.ska
- {
- client
- {
- 3 sound $clubworkdir$/alert2.wav 0 .6 128
- }
- }
- attack1 attack1.ska
- {
- server
- {
- 14 melee 12
- }
- client
- {
- 3 sound $clubworkdir$/attack1.wav 0 .6 128
- }
- }
- attack2 attack2.ska
- {
- server
- {
- 12 melee 10
- }
- client
- {
- 0 sound $clubworkdir$/attack2.wav 0 .6 128
- }
- }
- attack_2walk attack2walk.ska
- pain1 pain1.ska
- {
- client
- {
- 0 sound $clubworkdir$/pain1.wav 0 .6 128
- }
- }
- pain2 pain2.ska
- {
- client
- {
- 0 sound $clubworkdir$/pain2.wav 0 .6 128
- }
- }
- death_frozen death_2.ska
- {
- server
- {
- 0 freeze 1
- 30 setframe 30
- }
- }
- death_1 death_1.ska
- {
- client
- {
- 2 sound $clubworkdir$/death1.wav 0 .6 128
- }
- }
- death_2 death_2.ska
- {
- client
- {
- 3 sound $clubworkdir$/death2.wav 0 .6 128
- 5 emitteron neck_blood
- 42 emitteroff neck_blood
- }
- }
- death_top death_3a.ska
- death_3a death_2.ska
- {
- server
- {
- 1 removeattachedmodel tag_weapon
- 1 spawngib "0 0 32" 0 32 "cap_body" death_top top*
- //1 spawnnamedgib w_clubstaff.tik tag_weapon 90 0
- 1 attachmodel fx_bspurt2.tik tag_gib 1 "" 0 5
- }
- client
- {
- 3 sound $clubworkdir$/death_3a.wav 0 .6 128
- }
- }
- death_3b death_4b.ska
- {
- server
- {
- 1 removeattachedmodel tag_weapon
- 1 spawngib "0 0 32" 0 32 "cap_body" death_top top*
- //1 spawnnamedgib w_clubstaff.tik tag_weapon 90 0
- 1 attachmodel fx_bspurt2.tik tag_gib 1 "" 0 5
- }
- client
- {
- 3 sound $clubworkdir$/death_3b.wav 0 .6 128
- }
- }
- death_3c death_2.ska
- {
- server
- {
- 1 spawngib "0 0 32" 0 32 "" death_top top_head
- 1 attachmodel fx_bspurt2.tik tag_gib_head 1 "" 0 5
- }
- client
- {
- 3 sound $clubworkdir$/death_3c.wav 0 .6 128
- }
- }
- death_4b death_4b.ska
- run_2walk walk.ska
- {
- client
- {
- 0 sound $clubworkdir$/step1.wav 0 .6 128
- 12 sound $clubworkdir$/step2.wav 0 .6 128
- }
- }
- walk_2run run.ska
- {
- client
- {
- 2 sound $clubworkdir$/step1.wav 0 .6 128
- 8 sound $clubworkdir$/step2.wav 0 .6 128
- }
- }
- }
-
-
- /*QUAKED Enemies_CardGuard-Club (1 0.5 0) (-32 -32 0) (32 32 80) x x x x x x TRIGGER_SPAWNED
- CardGuard of the Club Variety
-
- He's a bitch. But he likes his cookies and milk.
- */
-